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- # IBM Makefile for the Persistence of Vision Raytracer 2.x.
- # This file is released to the public domain.
- # For use with the Symantec C/C++ 6.x DOSX protected mode compiler.
- # Notes:
- # Uses system environment variable LIB for the linker's .LIB file path.
- # (Example: Set LIB=C:\LIB) if you change this the two .LNK files will also
- # need to be changed as well. The system environment variable CMODEL also
- # may be defined for the memory model of the compiler.
- #
- # This makefile produces an Extended DOS 32bit compile.
- # This makefile is based on the original Zortech makefile for POV-Ray.
- # The ASM file remains seperate rather than inlining for Symantec C.
- # The macros & compiler type are still defined as "ZTC" in the source code.
- # MAKE Macros and Such...
- #
-
- CMODEL =x
- LIB =f:\sc\lib
- CC =sc -c
- OBJ =obj
- MACHINE_OBJ = ibm.$(OBJ) symc386.$(OBJ)
-
- LINKER =link386 /mo/ch
-
- CFLAGS =-m$(CMODEL) -4 -o+all -p -o+loop -bx -ff -a2
- # Use "-f" in place of "-ff" to create a compile that does not -require- a
- # math CoProcessor.
-
-
- .c.obj :
- $(CC) $(CFLAGS) $*.c
-
-
- F1 = povray.$(OBJ) bezier.$(OBJ) blob.$(OBJ) bound.$(OBJ) boxes.$(OBJ)
- F2 = camera.$(OBJ) colour.$(OBJ) cones.$(OBJ) csg.$(OBJ) discs.$(OBJ)
- F3 = dump.$(OBJ) express.$(OBJ) gifdecod.$(OBJ) gif.$(OBJ) hfield.$(OBJ)
- F4 = iff.$(OBJ) image.$(OBJ) lighting.$(OBJ) matrices.$(OBJ) normal.$(OBJ)
- F5 = objects.$(OBJ) parse.$(OBJ) pigment.$(OBJ) planes.$(OBJ) point.$(OBJ)
- F6 = poly.$(OBJ) quadrics.$(OBJ) raw.$(OBJ) ray.$(OBJ) render.$(OBJ)
- F7 = spheres.$(OBJ) targa.$(OBJ) texture.$(OBJ) tokenize.$(OBJ)
- F8 = triangle.$(OBJ) txttest.$(OBJ) vect.$(OBJ) $(MACHINE_OBJ)
-
- PVOBJS = $(F1) $(F2) $(F3) $(F4) $(F5) $(F6) $(F7) $(F8)
-
- # POV-Ray Specific Dependencies
- #
- povray.exe : $(PVOBJS)
- $(LINKER) @ibmsym3.lnk
-
- #
- # Specific module/header dependencies for PV-Ray:
- #
-
- povray.$(OBJ) : povray.c povproto.h frame.h vector.h config.h
-
- bezier.$(OBJ) : bezier.c povproto.h frame.h vector.h config.h
-
- blob.$(OBJ) : blob.c povproto.h frame.h config.h
-
- bound.$(OBJ) : bound.c povproto.h frame.h vector.h config.h
-
- boxes.$(OBJ) : boxes.c povproto.h frame.h config.h
-
- camera.$(OBJ) : camera.c povproto.h frame.h vector.h config.h
-
- colour.$(OBJ) : colour.c povproto.h frame.h config.h
-
- cones.$(OBJ) : cones.c povproto.h frame.h vector.h config.h
-
- csg.$(OBJ) : csg.c povproto.h frame.h vector.h config.h
-
- discs.$(OBJ) : discs.c povproto.h frame.h vector.h config.h
-
- express.$(OBJ) : express.c povproto.h frame.h config.h parse.h
-
- gifdecod.$(OBJ) : gifdecod.c povproto.h frame.h config.h
-
- gif.$(OBJ) : gif.c povproto.h frame.h config.h
-
- hfield.$(OBJ) : hfield.c povproto.h frame.h vector.h config.h
-
- ibm.$(OBJ) : ibm.c povproto.h frame.h config.h
-
- iff.$(OBJ) : iff.c povproto.h frame.h config.h
-
- image.$(OBJ) : image.c povproto.h frame.h vector.h config.h texture.h
-
- lighting.$(OBJ) : lighting.c povproto.h frame.h vector.h config.h
-
- matrices.$(OBJ) : matrices.c povproto.h frame.h vector.h config.h
-
- normal.$(OBJ) : normal.c povproto.h frame.h vector.h config.h texture.h
-
- objects.$(OBJ) : objects.c povproto.h frame.h vector.h config.h
-
- parse.$(OBJ) : parse.c povproto.h frame.h config.h parse.h
-
- pigment.$(OBJ) : pigment.c povproto.h frame.h vector.h config.h texture.h
-
- planes.$(OBJ) : planes.c povproto.h frame.h vector.h config.h
-
- poly.$(OBJ) : poly.c povproto.h frame.h vector.h config.h
-
- quadrics.$(OBJ) : quadrics.c povproto.h frame.h vector.h config.h
-
- raw.$(OBJ) : raw.c povproto.h frame.h config.h
-
- ray.$(OBJ) : ray.c povproto.h frame.h vector.h config.h
-
- render.$(OBJ) : render.c povproto.h frame.h vector.h config.h
-
- spheres.$(OBJ) : spheres.c povproto.h frame.h vector.h config.h
-
- texture.$(OBJ) : texture.c povproto.h frame.h vector.h config.h texture.h
-
- tokenize.$(OBJ) : tokenize.c povproto.h frame.h config.h
-
- triangle.$(OBJ) : triangle.c povproto.h frame.h vector.h config.h
-
- txttest.$(OBJ) : txttest.c povproto.h frame.h vector.h config.h texture.h
-
- vect.$(OBJ) : vect.c povproto.h frame.h config.h
-
-
-